2015-05-28 15:56:45 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* Detonates all attached deadman's switched triggered explosives.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* Handled by CBA
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-07-18 05:36:47 +00:00
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2015-08-15 19:35:33 +00:00
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//NOTE: Extended_Killed_EventHandlers runs only where _unit is local
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params ["_unit"];
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TRACE_1("params",_unit);
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2015-07-18 05:36:47 +00:00
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2015-05-28 15:56:45 +00:00
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private ["_deadman"];
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2015-07-18 05:36:47 +00:00
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2015-05-28 15:56:45 +00:00
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_deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
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{
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[_unit, -1, _x, true] call FUNC(detonateExplosive);
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2015-08-15 19:35:33 +00:00
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} forEach _deadman;
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