ACE3/addons/sandbag/functions/fnc_canDeploy.sqf

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/*
* Author: Ruthberg
* Checks if the player can deploy a sandbag
*
* Arguments:
* None
*
* Return Value:
* Can deploy <BOOL>
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*
* Example:
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* [] call ace_sandbag_fnc_canDeploy
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*
* Public: No
*/
#include "script_component.hpp"
#define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"]
if !([ACE_player, "ACE_Sandbag_empty"] call EFUNC(common,hasItem)) exitWith { false };
if (ACE_player getVariable [QGVAR(usingSandbag), false]) exitWith { false };
if ((getPosATL ACE_player select 2) - (getPos ACE_player select 2) > 1E-5) exitWith { false };
private ["_surfaceClass", "_surfaceType"];
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_surfaceClass = ([surfaceType (position ACE_player), "#"] call CBA_fnc_split) select 1;
_surfaceType = getText (configfile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron");
!(_surfaceType in SURFACE_BLACKLIST)