ACE3/addons/attach/functions/fnc_detach.sqf

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/*
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* Author: eRazeri and esteldunedain
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* Detach an item from a unit
*
* Arguments:
* 0: vehicle that it will be detached from (player or vehicle) <OBJECT>
* 1: unit doing the detaching (player) <OBJECT>
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*
* Return Value:
* None
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*
* Example:
* [car, bob] call ace_attach_fnc_detach
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_attachToVehicle","_unit"],
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TRACE_2("params",_attachToVehicle,_unit);
private _attachedList = _attachToVehicle getVariable [QGVAR(attached), []];
private _attachedObject = objNull;
private _attachedIndex = -1;
private _itemName = "";
//Find closest attached object
private _minDistance = 1000;
{
_x params ["_xObject", "_xItemName"];
if (((getPos _unit) distance2d (getPos _xObject)) < _minDistance) then {
_minDistance = ((getPos _unit) distance2d (getPos _xObject));
_attachedObject = _xObject;
_itemName = _xItemName;
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_attachedIndex = _forEachIndex;
};
} forEach _attachedList;
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// Check if unit has an attached item
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if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")};
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// Check if item is a chemlight
private _isChemlight = _attachedObject isKindOf "Chemlight_base";
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// Exit if can't add the item
if (!(_unit canAdd _itemName) && {!_isChemlight}) exitWith {
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[localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured);
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};
// Add item to inventory (unless it's a chemlight)
if (!_isChemlight) then {
_unit addItem _itemName;
};
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if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then {
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// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
detach _attachedObject;
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_attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]);
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// Delete attached item after 0.5 seconds
[{deleteVehicle (_this select 0)}, [_attachedObject], 2] call CBA_fnc_waitAndExecute;
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} else {
//handle any objects that may be attached to the object
{
detach _x;
deleteVehicle _x;
} forEach (attachedObjects _attachedObject);
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// Delete attached item
detach _attachedObject;
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deleteVehicle _attachedObject;
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};
// Reset unit variables
_attachedList deleteAt _attachedIndex;
_attachToVehicle setVariable [QGVAR(attached), _attachedList, true];
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// Display message
private _itemDisplayName = getText (configFile >> "CfgWeapons" >> _itemName >> "displayName");
if (_itemDisplayName == "") then {
_itemDisplayName = getText (configFile >> "CfgMagazines" >> _itemName >> "displayName");
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};
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[format [localize LSTRING(Item_Detached), _itemDisplayName]] call EFUNC(common,displayTextStructured);