ACE3/addons/reload/functions/fnc_startLinkingBelt.sqf

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/*
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* Author: esteldunedain
* Start linking the belt
*
* Argument:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return value:
* None
*/
#include "script_component.hpp"
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params ["_player", "_target"];
if (vehicle _target != _target) exitWith {false};
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private _magazineType = currentMagazine _target;
private _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
// Check if the ammo is not empty or full
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private _ammoCount = _target ammo currentWeapon _target;
// Exit if the belt is full or empty
if ((_ammoCount == 0) || (getNumber (_magazineCfg >> "count") - _ammoCount) == 0) exitWith {false};
// Check if the player has any of the same same magazines
// Calculate max ammo it can link
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private _maxAmmo = 0;
{
_maxAmmo = _maxAmmo max (_x select 1);
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} forEach (magazinesAmmo _player select {_x select 0 == _magazineType});
if (_maxAmmo == 0) exitWith {};
// Condition to call each frame
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private _condition = {
(_this select 0) params ["_player", "_target"];
([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
};
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private _onFinish = {
(_this select 0) params ["_player", "_target", "_magazine"];
// Raise event on remote unit
["linkedAmmo", [_target, _player, _magazine], [_target]] call CBA_fnc_targetEvent;
};
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private _onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
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[_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count
_player addMagazine _magazine;
};
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_player playActionNow "PutDown";
// Remove the magazine with maximum remaining ammo
[_player, _magazineType, _maxAmmo] call EFUNC(common,removeSpecificMagazine);
// Call progress bar
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[4, [_player, _target, [_magazineType, _maxAmmo]], _onFinish, _onFailure, (localize LSTRING(LinkingBelt)), _condition] call EFUNC(common,progressBar);