2015-02-04 19:16:19 +00:00
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/*
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* Author: PabstMirror
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* Tests if player can stop escorting
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT><OPTIONAL>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* -
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_1(_unit);
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DEFAULT_PARAM(1,_target,objNull);
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private ["_isAttached"];
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if (isNull _target) then {
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_target = _unit getVariable ["ACE_escortedUnit", objNull];
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};
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if (isNull _target) exitWith {
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ERROR("Null Target (no ACE_escortedUnit)");
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false
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};
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_isAttached = _target in (attachedObjects _unit);
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2015-02-05 22:39:45 +00:00
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if (_isAttached && (!(_target getVariable [QGVAR(isHandcuffed), false]))) exitWith {
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2015-02-04 19:16:19 +00:00
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ERROR("Attached But Not Captive");
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false
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};
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_isAttached
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