ACE3/docs/wiki/feature/repair.md

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---
layout: wiki
title: Repair
component: repair
description: Adds custom repair system.
group: feature
category: interaction
parent: wiki
mod: ace
version:
major: 3
minor: 3
patch: 0
---
<div class="panel callout">
<h5>For information on configuration see [Repair Framework]({{ site.baseurl }}/wiki/framework/repair-framework.html)</h5>
</div>
## 1. Overview
Adds a more realistic repair system.
- Replacing damaged wheels and tracks requires replacement items (using [Cargo System]({{ site.baseurl }}/wiki/framework/cargo-framework.html).
- By default vehicles will start with spare parts (1 wheel or 1 track).
- Can repair specific hitpoints on vehicles.
- Can designate buildings and/or vehicles as repair zones allowing the ability to do a full repair.
## 2. Repairing
- Vehicle's engine should be off
- A `ToolKit` item may be required based on settings (default: not required for wheels, required for tracks or hitpoint repair)
### 2.1 Replacing Wheels or Tracks
- Unload a spare wheel or track (using cargo interaction)
- Drag the spare next to the wheel/track that needs replacing
- Remove the damaged wheel (not needed for track repair)
- Install new wheel or track
### 2.2 Repairing hitpoints
- Amount repaired is based on settings and training level
- Using the interaction system select the hitpoint to repair
### 2.3 Patching Wheels
- Ensure the settings allow you to patch the wheel with your current engineer level and equipment
- Interact with the damaged wheel, either on a vehicle or on the ground