ACE3/addons/medical/functions/fnc_playInjuredSound.sqf

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/**
* fn_playInjuredSound.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
#include "script_component.hpp"
private ["_unit","_amountOfDamage","_bodyPartStatus","_availableSounds_A","_availableSounds_B","_availableSounds_C","_sound"];
_unit = _this select 0;
if (!local _unit) exitwith{};
if ((_unit getvariable [QGVAR(playingInjuredSound),false])) exitwith {};
_unit setvariable [QGVAR(playingInjuredSound),true];
_availableSounds_A = [
"WoundedGuyA_01",
"WoundedGuyA_02",
"WoundedGuyA_03",
"WoundedGuyA_04",
"WoundedGuyA_05",
"WoundedGuyA_06",
"WoundedGuyA_07",
"WoundedGuyA_08"
];
_availableSounds_B = [
"WoundedGuyB_01",
"WoundedGuyB_02",
"WoundedGuyB_03",
"WoundedGuyB_04",
"WoundedGuyB_05",
"WoundedGuyB_06",
"WoundedGuyB_07",
"WoundedGuyB_08"
];
_availableSounds_C = [
"WoundedGuyC_01",
"WoundedGuyC_02",
"WoundedGuyC_03",
"WoundedGuyC_04",
"WoundedGuyC_05"
];
_bodyPartStatus = [_unit,QGVAR(bodyPartStatus)] call EFUNC(common,getDefinedVariable);
_amountOfDamage = 0;
{
_amountOfDamage = _amountOfDamage + _x;
}foreach _bodyPartStatus;
if (_amountOfDamage > 0) then {
_sound = "";
if (_amountOfDamage > 1) then {
if (random(1) > 0.5) then {
_sound = _availableSounds_A select (round(random((count _availableSounds_A) - 1)));
} else {
_sound = _availableSounds_B select (round(random((count _availableSounds_B) - 1)));
};
} else {
_sound = _availableSounds_B select (round(random((count _availableSounds_B) - 1)));
};
[[_unit,_sound], QUOTE(EFUNC(common,broadcastSound3D_F)), true] call EFUNC(common,execRemoteFnc);
if (_amountOfDamage < 1) then {
sleep 10;
sleep (random(50));
} else {
sleep (60 / _amountOfDamage);
};
};
_unit setvariable [QGVAR(playingInjuredSound),nil];