ACE3/addons/common/functions/fnc_isEngineer.sqf

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#include "script_component.hpp"
/*
* Author: marc_book, edited by commy2
* Checks if a unit is an engineer.
*
* Arguments:
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* 0: unit to be checked <OBJECT>
*
* Return Value:
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* is the unit an engineer <BOOL>
*
* Example:
* [player] call ace_common_fnc_isEngineer
*
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* Public: Yes
*/
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params ["_unit"];
private _isEngineer = _unit getVariable ["ACE_isEngineer", _unit getUnitTrait "engineer"];
//Handle ace_repair modules setting this to a number
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if (_isEngineer isEqualType 0) then {_isEngineer = _isEngineer > 0};
_isEngineer