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35 lines
827 B
Plaintext
35 lines
827 B
Plaintext
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// by commy2
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#include "script_component.hpp"
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_brightness = 2 - call EFUNC(common,ambientBrightness);
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_isIR = currentVisionMode ACE_player;
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if (_isIR == 2) exitWith {};
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_isIR = _isIR == 1;
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{
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_weapon = currentWeapon _x;
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_laser = switch (_weapon) do {
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case (""): {""};
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case (primaryWeapon _x): {
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primaryWeaponItems _x select 1;
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};
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case (secondaryWeapon _x): {
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secondaryWeaponItems _x select 1;
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};
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case (handgunWeapon _x): {
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handgunItems _x select 1;
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};
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default {""};
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};
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_laserID = ["ACE_acc_pointer_red", "ACE_acc_pointer_green"] find _laser;
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if (_laserID > -1 && {_x isFlashlightOn _weapon}) then {
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[_x, 30, _laserID == 1 || _isIR] call FUNC(drawLaserpoint);
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};
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} forEach GVAR(nearUnits);
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