2015-01-11 16:42:31 +00:00
|
|
|
/*
|
|
|
|
* Author: KoffeinFlummi, commy2
|
|
|
|
* Handles deafness due to large-caliber weapons going off near the player.
|
|
|
|
*
|
|
|
|
* Arguments:
|
2015-03-15 21:40:47 +00:00
|
|
|
* 0: Unit - Object the event handler is assigned to <OBJECT>
|
|
|
|
* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
|
|
|
|
* 2: Distance - Distance in meters between the unit and firer <NUMBER>
|
|
|
|
* 3: weapon - Fired weapon <STRING>
|
|
|
|
* 4: muzzle - Muzzle that was used <STRING>
|
|
|
|
* 5: mod - Current mode of the fired weapon <STRING>
|
|
|
|
* 6: ammo - Ammo used <STRING>
|
2015-01-11 16:42:31 +00:00
|
|
|
*
|
|
|
|
* Return Value:
|
2015-03-15 21:40:47 +00:00
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
|
|
|
|
*
|
|
|
|
* Public: No
|
2015-01-11 16:42:31 +00:00
|
|
|
*/
|
2015-01-14 01:41:53 +00:00
|
|
|
#include "script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private ["_unit", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_silencer", "_audibleFireCoef", "_loudness", "_strength"];
|
|
|
|
|
|
|
|
_unit = _this select 0;
|
|
|
|
_firer = _this select 1;
|
|
|
|
_distance = (_this select 2) max 1;
|
|
|
|
_weapon = _this select 3;
|
|
|
|
_muzzle = _this select 4;
|
|
|
|
_mode = _this select 5;
|
|
|
|
_ammo = _this select 6;
|
|
|
|
|
|
|
|
if (_weapon in ["Throw", "Put"]) exitWith {};
|
2015-01-13 04:17:52 +00:00
|
|
|
if (_unit != vehicle _unit && {!([_unit] call EFUNC(common,isTurnedOut))}) exitWith {};
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
_silencer = switch (_weapon) do {
|
2015-03-15 21:47:50 +00:00
|
|
|
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
|
|
|
|
case (secondaryWeapon _firer) : {(secondaryWeaponItems _firer) select 0};
|
|
|
|
case (handgunWeapon _firer) : {(handgunItems _firer) select 0};
|
2015-03-15 21:40:47 +00:00
|
|
|
default {""};
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
_audibleFireCoef = 1;
|
|
|
|
//_audibleFireTimeCoef = 1;
|
|
|
|
if (_silencer != "") then {
|
2015-03-15 21:40:47 +00:00
|
|
|
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
|
|
|
|
//_audibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFireTime");
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
_audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
|
|
|
|
//_audibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFireTime");
|
|
|
|
|
|
|
|
_loudness = _audibleFireCoef * _audibleFire / 64;
|
|
|
|
_strength = _loudness - (_loudness/50 * _distance); // linear drop off
|
|
|
|
|
|
|
|
if (_strength < 0.01) exitWith {};
|
|
|
|
|
2015-03-15 21:46:06 +00:00
|
|
|
[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|