2015-05-14 18:59:25 +00:00
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class ACE_Settings {
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//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
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class GVAR(airResistanceEnabled) {
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2017-11-15 19:10:20 +00:00
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category = CSTRING(DisplayName);
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2016-03-08 07:17:40 +00:00
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displayName = CSTRING(airResistanceEnabled_DisplayName);
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description = CSTRING(airResistanceEnabled_Description);
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2015-05-14 18:59:25 +00:00
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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class GVAR(allowComputerRangefinder) {
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2017-11-15 19:10:20 +00:00
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category = CSTRING(DisplayName);
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2016-03-08 07:17:40 +00:00
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displayName = CSTRING(allowComputerRangefinder_DisplayName);
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description = CSTRING(allowComputerRangefinder_Description);
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2015-05-14 18:59:25 +00:00
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value = 1;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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class GVAR(allowCompass) {
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2017-11-15 19:10:20 +00:00
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category = CSTRING(DisplayName);
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2016-03-08 07:17:40 +00:00
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displayName = CSTRING(allowCompass_DisplayName);
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description = CSTRING(allowCompass_Description);
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2015-05-14 18:59:25 +00:00
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value = 1;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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2015-12-17 10:00:46 +00:00
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class GVAR(useAmmoHandling) {
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2017-11-15 19:10:20 +00:00
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category = CSTRING(DisplayName);
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2016-03-08 07:17:40 +00:00
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displayName = CSTRING(useAmmoHandling_DisplayName);
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description = CSTRING(useAmmoHandling_Description);
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2015-12-17 10:00:46 +00:00
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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2015-05-14 18:59:25 +00:00
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};
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