ACE3/addons/common/functions/fnc_muteUnit.sqf

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/*
* Author: commy2
*
* Mutes the unit. It won't trigger auto generated chat messages either.
*
* Argument:
* 0: Unit (Object)
*
* Return value:
* Nothing
*/
2015-01-13 19:56:02 +00:00
#include "script_component.hpp"
private ["_unit", "_speaker"];
_unit = _this select 0;
if (isNull _unit) exitWith {};
_speaker = speaker _unit;
if (_speaker == "ACE_NoVoice") exitWith {};
[0, "{(_this select 1) setSpeaker 'ACE_NoVoice'}", _unit, "ACE_Speaker"] call FUNC(execPersistentFnc);
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];