2015-01-11 16:42:31 +00:00
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/*
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* Author: bux578
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*
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* Gets the turret index of door gunners
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Argument:
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2015-03-25 21:50:28 +00:00
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* 0: Vehicle (Object)
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Return value:
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* Turret indexes of the door gunner. Empty array means no gunner position. (Array)
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-03-25 21:50:28 +00:00
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private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
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2015-01-11 16:42:31 +00:00
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2015-03-25 21:50:28 +00:00
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_vehicle = _this select 0;
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2015-01-11 16:42:31 +00:00
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2015-03-25 21:50:28 +00:00
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_turrets = allTurrets [_vehicle, true];
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2015-01-11 16:42:31 +00:00
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_doorTurrets = [];
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{
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2015-03-25 21:50:28 +00:00
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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2015-01-11 18:20:14 +00:00
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_config = [_config, _x] call FUNC(getTurretConfigPath);
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2015-01-11 16:42:31 +00:00
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if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {
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_doorTurrets pushBack _x;
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};
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} forEach _turrets;
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_doorTurrets
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