ACE3/addons/javelin/initKeybinds.sqf

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// by commy2
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["ACE3", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
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{
if (GETGVAR(isLockKeyDown,false)) exitWith {false};
GVAR(isLockKeyDown) = true;
// Statement
[ACE_player] call FUNC(lockKeyDown);
// Return false so it doesn't block the rest weapon action
false
},
{
// prevent holding down
GVAR(isLockKeyDown) = false;
// Statement
[ACE_player] call FUNC(lockKeyUp);
false
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
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["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
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{ false },
{
[ACE_player] call FUNC(cycleFireMode);
false
},
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[15, [false, true, false]], false] call cba_fnc_addKeybind; //Ctrl+Tab Key