ACE3/addons/missileguidance/Example_ACE_MissileGuidance.hpp

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2015-04-10 19:19:02 +00:00
THIS IS A WIP FUNCTIONALITY, DUE TO CHANGE
class M_PG_AT : MissileBase {
model = "\A3\Weapons_F\Ammo\Rocket_01_fly_F";
proxyShape = "\A3\Weapons_F\Ammo\Rocket_01_F";
irLock = 0;
laserLock = 0;
airLock = 0;
weaponLockSystem = "2 + 16";
maxSpeed = 720;
maxControlRange = 5000;
maneuvrability = 8;
timeToLive = 60;
simulationStep = 0.01;
airFriction = 0.1;
sideAirFriction = 0.16;
initTime = 0.002;
thrustTime = 1.07;
thrust = 530;
fuseDistance = 2;
effectsMissileInit = "MissileDAR1";
effectsMissile = "missile2";
whistleDist = 4;
muzzleEffect = "";
// Turn off arma crosshair-guidance
manualControl = 0;
// ACE uses these values
trackOversteer = 1;
trackLead = 0;
// Begin ACE guidance Configs
class ACE_MissileGuidance {
enabled = 1;
minDeflection = 0.005; // Minium flap deflection for guidance
maxDeflection = 0.025; // Maximum flap deflection for guidance
incDeflection = 0.005; // The incrmeent in which deflection adjusts.
//minDeflection = 0.005;
//maxDeflection = 0.5;
//incDeflection = 0.005;
// Guidance type for munitions
defaultSeekerType = "SALH";
seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
seekerAngle = 90; // Angle in front of the missile which can be searched
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 1;
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "LIN";
attackProfiles[] = { "LIN", "DIR", "MID", "HI", "TOP", "PYM" };
};
};