ACE3/addons/missileguidance/functions/fnc_fired.sqf

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//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//_this=[TEST_AI_HELICOPTER,"missiles_DAGR","missiles_DAGR","Far_AI","M_PG_AT","24Rnd_PG_missiles",163988: rocket_01_fly_f.p3d]
TRACE_1("enter", _this);
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
if(!local _shooter) exitWith { false };
if(_weapon == "missiles_DAGR") then {
_this call FUNC(guidance_DAGR);
//_this call FUNC(guidance_HellfireII);
};