ACE3/addons/cargo/functions/fnc_unloadItem.sqf

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/*
* Author: Glowbal, ViperMaul
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* Unload object from vehicle.
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*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* Object unloaded <BOOL>
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*
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* Example:
* [object, vehicle] call ace_cargo_fnc_unloadItem
*
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* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
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params ["_item", "_vehicle"];
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if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
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false
};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitWith {false};
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if (count _emptyPos == 0) exitWith {false}; //consider displaying text saying there are no safe places to exit the vehicle
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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_loaded = _loaded - [_item];
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
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// TOOO maybe drag/carry the unloaded item?
true