ACE3/TO_MERGE/agm/Vector/config.cpp

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class CfgPatches {
class AGM_Vector {
units[] = {"AGM_Item_Vector"};
weapons[] = {"AGM_Vector"};
requiredVersion = 0.1;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"Ghost", "Hamburger SV", "commy2", "bux578"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_Vector {
class AGM_Vector {
file = "AGM_Vector\functions";
class abort;
class config;
class convertDegree;
class convertDistance;
class convertFOS;
class getDirection;
class getDistance;
class modeAzimuth;
class modeAzimuthInclination;
class modeDistance;
class modeDistanceAzimuth;
class modeDistanceHeight;
class modeFallOfShort;
class modeRelativeAzimuthDistance;
class modeRelativeDistance;
class modeRelativeDistanceHeight;
class settings;
class tabAzimuthKey;
class tabDistanceKey;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_Vector {
clientInit = "call compile preprocessFileLineNumbers '\AGM_Vector\clientInit.sqf'";
};
};
class AGM_Core_Default_Keys {
class vectorAzimuth {
displayName = "$STR_AGM_Vector_AzimuthKey";
condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
statement = "AGM_vectorKey set [0, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabAzimuthKey; 0 spawn AGM_Vector_fnc_abort;};";
conditionUp = "true";
statementUp = "AGM_vectorKey set [0, false];";
key = 15;
shift = 0;
control = 0;
alt = 0;
};
class vectorDistance {
displayName = "$STR_AGM_Vector_DistanceKey";
condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
statement = "AGM_vectorKey set [1, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabDistanceKey; 0 spawn AGM_Vector_fnc_abort;};";
conditionUp = "true";
statementUp = "AGM_vectorKey set [1, false];";
key = 19;
shift = 0;
control = 0;
alt = 0;
};
};
class CfgWeapons {
class Binocular;
class AGM_Vector: Binocular {
author = "$STR_AGM_Core_AGMTeam";
displayName = "$STR_AGM_Vector_VectorName";
descriptionShort = "$STR_AGM_Vector_VectorDescription";
model = "\AGM_Vector\agm_vector.p3d";
modelOptics = "\AGM_Vector\agm_vector_optics.p3d";
picture = "\AGM_Vector\UI\agm_vector_x_ca.paa";
visionMode[] = {"Normal","NVG"};
opticsZoomMax = 0.03;
opticsZoomMin = 0.03;
weaponInfoType = "AGM_RscOptics_vector";
};
};
class CfgVehicles {
class Item_Base_F;
class AGM_Item_Vector: Item_Base_F {
author = "Ghost, Hamburger SV";
scope = 2;
scopeCurator = 2;
displayName = "$STR_AGM_Vector_VectorName";
vehicleClass = "Items";
class TransportWeapons {
class AGM_Vector {
weapon = "AGM_Vector";
count = 1;
};
};
};
class Box_NATO_Support_F;
class AGM_Box_Misc: Box_NATO_Support_F {
class TransportWeapons {
class _xx_AGM_Vector {
weapon = "AGM_Vector";
count = 6;
};
};
};
};
class AGM_Rsc_Display_Base;
class AGM_Rsc_Control_Base;
class RSCText;
class RscInGameUI {
class AGM_RscOptics_vector: AGM_Rsc_Display_Base {
idd = -1;
onLoad = "uiNamespace setVariable ['AGM_dlgVectorOptics', _this select 0];";
controls[] = {"CA_Distance","CA_Heading","CA_OpticsPitch"};
class CA_Distance: RSCText {
idc = 151; // distance
w = 0;
h = 0;
};
class CA_Heading: RSCText {
idc = 156; // azimuth
w = 0;
h = 0;
};
class CA_OpticsPitch: RSCText {
idc = 182; // inclination
w = 0;
h = 0;
};
};
};
class RscTitles {
class AGM_Vector : AGM_Rsc_Display_Base {
name = "AGM_Vector";
onLoad = "uiNamespace setVariable ['AGM_dlgVector', _this select 0];";
controls[] = {"Vector_Center", "Vector_Crosshair", "Digit0", "Digit1", "Digit2", "Digit3", "Digit4", "Digit5", "Digit6", "Digit7", "Digit8", "Digit9", "DigitE1", "DigitE2", "DigitE3", "DigitE4"};
class Vector_Center : AGM_Rsc_Control_Base {
idc = 1;
colorText[] = {1, 0, 0, 0.5};
x = 0.488 * safezoneW + safezoneX;
y = 0.4783 * safezoneH + safezoneY;
w = 0.4 / 16 * safezoneW;
h = 0.4 / 9 * safezoneH;
};
class Vector_Crosshair : Vector_Center {
idc = 2;
x = 0.4848 * safezoneW + safezoneX;
y = 0.4732 * safezoneH + safezoneY;
w = 0.5 / 16 * safezoneW;
h = 0.5 / 9 * safezoneH;
};
class Digit0 : Vector_Center {
idc = 10;
x = (0.54 + 0 * 0.02) * safezoneW + safezoneX;
y = 0.54 * safezoneH + safezoneY;
w = 0.5 / 16 * safezoneW;
h = 0.5 / 9 * safezoneH;
};
class Digit1 : Digit0 {
idc = 11;
x = (0.54 + 1 * 0.02) * safezoneW + safezoneX;
};
class Digit2 : Digit0 {
idc = 12;
x = (0.54 + 2 * 0.02) * safezoneW + safezoneX;
};
class Digit3 : Digit0 {
idc = 13;
x = (0.54 + 3 * 0.02) * safezoneW + safezoneX;
};
class Digit4 : Digit0 {
idc = 14;
x = (0.54 + 4 * 0.02) * safezoneW + safezoneX;
};
class Digit5 : Digit0 {
idc = 15;
x = (0.35 + 0 * 0.02) * safezoneW + safezoneX;
};
class Digit6 : Digit0 {
idc = 16;
x = (0.35 + 1 * 0.02) * safezoneW + safezoneX;
};
class Digit7 : Digit0 {
idc = 17;
x = (0.35 + 2 * 0.02) * safezoneW + safezoneX;
};
class Digit8 : Digit0 {
idc = 18;
x = (0.35 + 3 * 0.02) * safezoneW + safezoneX;
};
class Digit9 : Digit0 {
idc = 19;
x = (0.35 + 4 * 0.02) * safezoneW + safezoneX;
};
class DigitE1 : Digit0 {
idc = 21;
x = (0.39 + 0 * 0.02) * safezoneW + safezoneX;
y = 0.42 * safezoneH + safezoneY;
};
class DigitE2 : DigitE1 {
idc = 22;
x = (0.39 + 1 * 0.02) * safezoneW + safezoneX;
};
class DigitE3 : DigitE1 {
idc = 23;
x = (0.39 + 2 * 0.02) * safezoneW + safezoneX;
};
class DigitE4 : DigitE1 {
idc = 24;
x = (0.39 + 3 * 0.02) * safezoneW + safezoneX;
};
};
//PRELOAD
class AGM_Digit_Preload : AGM_Rsc_Display_Base {
class controlsBackground {
class Preload_Center : AGM_Rsc_Control_Base {
text = "\AGM_Vector\rsc\Vector_Center.paa";
};
class Preload_0 : Preload_Center {
text = "\AGM_Vector\rsc\d0.paa";
};
class Preload_1 : Preload_Center {
text = "\AGM_Vector\rsc\d1.paa";
};
class Preload_2 : Preload_Center {
text = "\AGM_Vector\rsc\d2.paa";
};
class Preload_3 : Preload_Center {
text = "\AGM_Vector\rsc\d3.paa";
};
class Preload_4 : Preload_Center {
text = "\AGM_Vector\rsc\d4.paa";
};
class Preload_5 : Preload_Center {
text = "\AGM_Vector\rsc\d5.paa";
};
class Preload_6 : Preload_Center {
text = "\AGM_Vector\rsc\d6.paa";
};
class Preload_7 : Preload_Center {
text = "\AGM_Vector\rsc\d7.paa";
};
class Preload_8 : Preload_Center {
text = "\AGM_Vector\rsc\d8.paa";
};
class Preload_9 : Preload_Center {
text = "\AGM_Vector\rsc\d9.paa";
};
class Preload_x : Preload_Center {
text = "\AGM_Vector\rsc\d+.paa";
};
class Preload_y : Preload_Center {
text = "\AGM_Vector\rsc\d-.paa";
};
class Preload_A : Preload_Center {
text = "\AGM_Vector\rsc\dA.paa";
};
class Preload_b : Preload_Center {
text = "\AGM_Vector\rsc\db.paa";
};
class Preload_C : Preload_Center {
text = "\AGM_Vector\rsc\dC.paa";
};
class Preload_d : Preload_Center {
text = "\AGM_Vector\rsc\dd.paa";
};
class Preload_E : Preload_Center {
text = "\AGM_Vector\rsc\dE.paa";
};
class Preload_F : Preload_Center {
text = "\AGM_Vector\rsc\dF.paa";
};
class Preload_G : Preload_Center {
text = "\AGM_Vector\rsc\dG.paa";
};
class Preload_i : Preload_Center {
text = "\AGM_Vector\rsc\di.paa";
};
class Preload_L : Preload_Center {
text = "\AGM_Vector\rsc\dL.paa";
};
class Preload_n : Preload_Center {
text = "\AGM_Vector\rsc\dn.paa";
};
class Preload_o : Preload_Center {
text = "\AGM_Vector\rsc\do.paa";
};
class Preload_oo : Preload_Center {
text = "\AGM_Vector\rsc\doo.paa";
};
class Preload_P : Preload_Center {
text = "\AGM_Vector\rsc\dP.paa";
};
class Preload_q : Preload_Center {
text = "\AGM_Vector\rsc\dq.paa";
};
class Preload_r : Preload_Center {
text = "\AGM_Vector\rsc\dr.paa";
};
class Preload_t : Preload_Center {
text = "\AGM_Vector\rsc\dt.paa";
};
class Preload_U : Preload_Center {
text = "\AGM_Vector\rsc\dU.paa";
};
};
};
class AGM_Debug_Crosshair : AGM_Rsc_Display_Base {
name = "AGM_Debug_Crosshair";
onLoad = "uiNamespace setVariable ['AGM_ctrlDebugCrosshair', (_this select 0) displayCtrl 1];";
class controlsBackground {
class Debug_Crosshair : AGM_Rsc_Control_Base {
text = "\AGM_Vector\rsc\debug_crosshair.paa";
colorText[] = {1, 0, 0, 0.5};
x = 0.490938 * safezoneW + safezoneX;
y = 0.4838 * safezoneH + safezoneY;
w = 0.3 / 16 * safezoneW;
h = 0.3 / 9 * safezoneH;
};
};
};
};