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52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi, Glowbal, mharis001
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* Handles treatment process success.
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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* 4: Item User <OBJECT>
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* 5: Used Item <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_args"];
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_args params ["_medic", "_patient", "_bodyPart", "_classname"];
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// Switch medic to end animation immediately
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private _endInAnim = _medic getVariable QGVAR(endInAnim);
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if (!isNil "_endInAnim") then {
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if (animationState _medic != _endInAnim) then {
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[_medic, _endInAnim, 2] call EFUNC(common,doAnimation);
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};
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_medic setVariable [QGVAR(endInAnim), nil];
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};
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// Reset medic animation speed coefficient
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[QEGVAR(common,setAnimSpeedCoef), [_medic, 1]] call CBA_fnc_globalEvent;
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if (!isNil QEGVAR(advanced_fatigue,setAnimExclusions)) then {
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EGVAR(advanced_fatigue,setAnimExclusions) deleteAt (EGVAR(advanced_fatigue,setAnimExclusions) find QUOTE(ADDON));
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};
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// Call treatment specific success callback
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GET_FUNCTION(_callbackSuccess,configFile >> QGVAR(actions) >> _classname >> "callbackSuccess");
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_args call _callbackSuccess;
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// Call litter creation handler
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_args call FUNC(createLitter);
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// Emit local event for medical API
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["ace_treatmentSucceded", [_medic, _patient, _bodyPart, _classname]] call CBA_fnc_localEvent;
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