ACE3/addons/missileguidance/CfgWeapons.hpp

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class CfgWeapons {
class missiles_DAGR;
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class GVAR(dagr): missiles_DAGR {
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR","PylonRack_6Rnd_ACE_DAGR","PylonRack_12Rnd_ACE_DAGR","PylonRack_24Rnd_ACE_DAGR"};
autoFire = 0;
canLock = 0;
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weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
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};
};