ACE3/addons/core/functions/fnc_setPitchBankYaw.sqf

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/*
* Taken From:
* https://community.bistudio.com/wiki/BIS_fnc_setPitchBank
* Edited By:
* KoffeinFlummi
*
* Arguments:
* 0: Unit/Vehicle
* 1: Pitch (degrees)
* 2: Yaw (degrees)
* 3: Bank (degrees)
*
* Return Value:
* None
*/
2015-01-12 11:14:15 +00:00
#include "\z\ace\addons\core\script_component.hpp"
private ["_object", "_aroundX", "_aroundY", "_aroundZ", "_dirX", "_dirY", "_dirZ", "_upX", "_upY", "_upZ", "_dir", "_up", "_dirXTemp", "_upXTemp"];
_object = _this select 0;
_aroundX = _this select 1;
_aroundY = _this select 2;
_aroundZ = (360 - (_this select 3)) - 360;
_dirX = 0;
_dirY = 1;
_dirZ = 0;
_upX = 0;
_upY = 0;
_upZ = 1;
if (_aroundX != 0) then {
_dirY = cos _aroundX;
_dirZ = sin _aroundX;
_upY = -sin _aroundX;
_upZ = cos _aroundX;
};
if (_aroundY != 0) then {
_dirX = _dirZ * sin _aroundY;
_dirZ = _dirZ * cos _aroundY;
_upX = _upZ * sin _aroundY;
_upZ = _upZ * cos _aroundY;
};
if (_aroundZ != 0) then {
_dirXTemp = _dirX;
_dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ);
_dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ);
_upXTemp = _upX;
_upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ);
_upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ);
};
_dir = [_dirX,_dirY,_dirZ];
_up = [_upX,_upY,_upZ];
_object setVectorDirAndUp [_dir,_up];