ACE3/addons/repair/functions/fnc_removeWheel.sqf

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/*
* Author: commy2
*
* Start a remove wheel action and open progress bar.
*
* Arguments:
* 0: Unit that does the repairing (Object)
* 1: vehicle to repair (Object)
* 2: Selected hitpoint (String)
*
* Return Value:
* NONE
*/
#include "script_component.hpp"
private ["_unit", "_vehicle", "_hitPoint"];
_unit = _this select 0;
_vehicle = _this select 1;
_hitPoint = _this select 2;
// exit if not a valid hitpoint
if !(_hitPoint in ([_vehicle] call EFUNC(common,getHitPoints))) exitWith {};
// calculate time to fully repair the hitpoint
private "_time";
_time = 10;
// open the loading bar
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[_time, [_unit, _vehicle, _hitPoint], {(_this select 0) call DFUNC(doRemoveWheel)}, {[localize "STR_ACE_Common_ActionAborted"] call EFUNC(common,displayTextStructured);}, localize "STR_ACE_Repair_RemovingWheel", {(_this select 0) call DFUNC(canRemoveWheel)}, []] call EFUNC(common,progressBar);
// do animation
[_unit] call EFUNC(common,goKneeling);
// @todo play sound