mirror of
https://github.com/acemod/ACE3.git
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106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
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/*
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Author:
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voiper
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Description:
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Spectator unit list.
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Arguments:
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0: Specific function to use <String>
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1: Function params <Array>
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Example:
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["Init", [display]] call ace_spectator_fnc_overlay;
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Return Value:
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None
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Public:
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No
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*/
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#include "script_component.hpp"
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_mode = _this select 0;
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_this = _this select 1;
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switch _mode do {
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case "Init": {
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_display = _this select 0;
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_ctrl = _display displayCtrl 0;
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_count = _ctrl tvCount [];
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for "_i" from 0 to _count do {
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_ctrl tvDelete [_x];
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};
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_ctrl tvAdd [[], "Blufor"];
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_ctrl tvAdd [[], "Opfor"];
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_ctrl tvAdd [[], "Independent"];
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_ctrl tvAdd [[], "Civilian"];
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_unitList = [];
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{
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_units = units _x;
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private ["_groupNum"];
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{
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if ((GVAR(units) find _x > -1) && alive _x) then {
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_info = [_x] call FUNC(unitInfo);
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_text = _info select 0;
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_team = _info select 1;
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_side = switch (_team) do {
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case BLUFOR: {0};
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case OPFOR: {1};
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case INDEPENDENT: {2};
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case CIVILIAN: {3};
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};
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_icon = getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "Icon");
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_picture = "\a3\ui_f\data\map\VehicleIcons\" + _icon + "_ca.paa";
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_treeIndex = [];
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_unitList pushBack _x;
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_savedUnit = GVAR(savedUnits) find _x;
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if (_savedUnit > -1) then {_text = _text + " (#" + str (_savedUnit + 1) + ")"};
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if (_forEachIndex == 0) then {
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_groupNum = _ctrl tvAdd [[_side], _text];
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_treeIndex = [_side, _groupNum];
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} else {
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_num = _ctrl tvAdd [[_side, _groupNum], _text];
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_treeIndex = [_side, _groupNum, _num];
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};
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_ctrl tvSetPicture [_treeIndex, _picture];
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_ctrl tvSetData [_treeIndex, [_x] call FUNC(unitVar)];
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_unitList pushBack _treeIndex;
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};
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} forEach _units;
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} forEach allGroups;
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if (!isNull GVAR(unit)) then {
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if (alive GVAR(unit)) then {
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_treeIndex = _unitList select ((_unitList find GVAR(unit)) + 1);
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_ctrl tvSetCurSel _treeIndex;
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};
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};
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};
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case "Select": {
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_ctrl = _this select 0;
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_selection = _this select 1;
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if (count _selection < 2) exitWith {};
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_str = _ctrl tvData _selection;
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_unit = missionNamespace getVariable _str;
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GVAR(unit) = _unit;
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if (GVAR(cameraOn)) then {
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["Camera", ["Third"]] call FUNC(camera);
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} else {
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["Camera", ["SwitchUnit"]] call FUNC(camera);
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};
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};
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};
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