ACE3/addons/rearm/functions/fnc_rearmEntireVehicle.sqf

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/*
* Author: GitHawk
* Starts progress bar for rearming an entire vehicle.
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*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
* 2: Vehicle to be armed <OBJECT>
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*
* Return Value:
* None
*
* Example:
* [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle
*
* Public: No
*/
#include "script_component.hpp"
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params ["_truck", "_player", "_vehicle"];
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[
TIME_PROGRESSBAR(10),
[_truck, _player, _vehicle],
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FUNC(rearmEntireVehicleSuccess),
"",
format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")],
{
param [0] params ["", "_player", "_vehicle"];
(_player distanceSqr _vehicle) <= REARM_ACTION_DISTANCE_SQR
},
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["isnotinside"]
] call EFUNC(common,progressBar);