ACE3/addons/overheating/functions/fnc_updateSpareBarrelsTemperaturesThread.sqf

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/*
* Author: esteldunedain
* Calculate cooldown of all the stored spare barrels.
*
* Argument:
* None
*
* Return value:
* None
*
* Example:
* [] call ace_overheating_fnc_updateSpareBarrelsTemperaturesThread
*
* Public: No
*/
// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
private _pairs = [];
TRACE_1("updateSpareBarrelsTemperaturesThread1",GVAR(storedSpareBarrels));
[GVAR(storedSpareBarrels), {_pairs pushBack [_key, _value];}] call CBA_fnc_hashEachPair;
TRACE_1("updateSpareBarrelsTemperaturesThread2",_pairs);
{
_x params ["_barrelMagazineID","_value"];
_value params ["_initialTemp","_initialTime", "_barrelMass"];
// Calculate cooling
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private _finalTemp = [_initialTemp, _barrelMass, CBA_missionTime - _initialTime] call FUNC(calculateCooling);
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TRACE_4("updateSpareBarrelsTemperaturesThread3",_barrelMagazineID,_initialTemp,_finalTemp,_barrelMass);
if (_finalTemp < 5) then {
// The barrel is cool enough to keep calculating. Remove it from the hash
[GVAR(storedSpareBarrels), _barrelMagazineID] call CBA_fnc_hashRem;
} else {
// Store the new temp
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[GVAR(storedSpareBarrels), _barrelMagazineID, [_finalTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
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};
} forEach _pairs;
// Schedule for execution again after 10 seconds
[DFUNC(updateSpareBarrelsTemperaturesThread), [], 10] call CBA_fnc_waitAndExecute;