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38 lines
1.7 KiB
C++
38 lines
1.7 KiB
C++
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class CfgHints
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{
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class Combat_Space_Enhancement
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{
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displayName = "Combat Space Enhancement";
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class ACE_Module
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{
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displayName = "Combat Medical System";
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displayNameShort = "Combat Medical System";
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description = "Combat Medical System is an advanced medical system for players and AI.";
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tip = "";
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arguments[] = {};
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image = "";
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noImage = true;
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};
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class Assessment
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{
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displayName = "Patient Assessment";
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displayNameShort = "Patient Assessment";
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description = "It is essential when treating a casualty that you fully assess each of the areas of the casualty to determine not only the injuries but the priority of each in severity. <br> You cna assess a patient by clicking on the Assessment ICON <br> Use Check Pulse, check Blood Pressure and Check Response to get an overview.";
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tip = "Medics will get a faster and more accurate result when assessing patients.";
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arguments[] = {};
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image = "";
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noImage = true;
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};
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class Bleeding
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{
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displayName = "Bandaging a wound";
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displayNameShort = "Bandaging a wound";
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description = "For casualties the first priority is to stop the bleeding. You will want to bandage the largest wounds first, before attending to the smaller ones. <br>You can apply a tourniquet on the limbs to stem the bleeding faster, but remember to remove it!";
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tip = "Select a wound in the injury list to bandage that one first!";
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arguments[] = {};
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image = "";
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noImage = true;
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};
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};
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};
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