2015-10-07 18:11:07 +00:00
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/*
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* Author: BaerMitUmlaut
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2015-10-08 17:29:30 +00:00
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* Disables turning on NVGs while the player aims down his sight.
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2015-10-07 18:11:07 +00:00
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*
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* Arguments:
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* 0: Unit <OBJECT>
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2015-10-08 17:29:30 +00:00
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* 1: New vision mode <NUMBER>
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2015-10-07 18:11:07 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2015-10-08 17:29:30 +00:00
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* [player, 1] call ace_nightvision_fnc_onVisionModeChanged
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2015-10-07 18:11:07 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-10-08 17:29:30 +00:00
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params ["_unit", "_visionMode"];
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2015-10-07 18:11:07 +00:00
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2015-10-08 09:31:29 +00:00
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if (GVAR(disableNVGsWithSights) && {(hmd _unit) != ""}) then {
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2015-10-28 16:15:46 +00:00
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if ((vehicle _unit == _unit)
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|| {isTurnedOut _unit}
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|| {!([_unit] call EFUNC(common,hasHatch))
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&& {[_unit] call EFUNC(common,getTurretIndex) in ([vehicle _unit] call EFUNC(common,getTurretsFFV))}
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}) then {
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2015-10-08 17:29:30 +00:00
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if ((cameraView == "GUNNER") && {_visionMode > 0}) then {
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2015-10-08 09:31:29 +00:00
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_unit action ["NVGogglesOff", _unit];
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2015-10-07 18:11:07 +00:00
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};
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};
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};
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