2015-08-20 17:51:22 +00:00
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/*
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* Author: GitHawk
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* Creates a carryable ammunition dummy object.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Magazine Classname <STRING>
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*
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* Return Value:
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* Created Dummy <OBJECT>
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*
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* Example:
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2016-02-27 20:05:19 +00:00
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* [player, "500Rnd_127x99_mag_Tracer_Red"] call ace_rearm_fnc_createDummy
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2015-08-20 17:51:22 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2016-05-12 12:55:40 +00:00
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params [
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["_unit", objNull, [objNull]],
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["_magazineClass", "", [""]]
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];
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2015-08-20 17:51:22 +00:00
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2016-02-27 19:31:07 +00:00
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private _ammo = getText (configFile >> "CfgMagazines" >> _magazineClass >> "ammo");
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private _dummyName = getText (configFile >> "CfgAmmo" >> _ammo >> QGVAR(dummy));
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private _dummy = objNull;
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2015-08-20 17:51:22 +00:00
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if !(_dummyName == "") then {
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_dummy = _dummyName createVehicle (position _unit);
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} else {
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_dummy = QGVAR(defaultCarriedObject) createVehicle (position _unit);
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};
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_dummy allowDamage false;
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_dummy setVariable [QGVAR(magazineClass), _magazineClass, true];
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_dummy
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