ACE3/addons/common/functions/fnc_getTargetObject.sqf

27 lines
811 B
Plaintext
Raw Normal View History

/*
* Author: commy2
*
* Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget.
*
* Argument:
* 0: Maximal distance to search. (Number)
*
* Return value:
* Nearest object directly in line of sight, if none objNull (Object)
*/
2015-01-13 19:56:02 +00:00
#include "script_component.hpp"
2015-05-14 18:06:06 +00:00
private ["_position", "_laser", "_intersects"];
2015-05-14 18:06:06 +00:00
PARAMS_1(_maxDistance);
_position = ATLToASL positionCameraToWorld [0, 0, 0];
_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];
_laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance];
_laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)];
_intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2];
if (count _intersects == 0) then {objNull} else {_intersects select 0}