2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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*
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* Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget.
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Argument:
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* 0: Maximal distance to search. (Number)
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2015-01-12 04:02:33 +00:00
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*
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2015-01-11 16:42:31 +00:00
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* Return value:
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* Nearest object directly in line of sight, if none objNull (Object)
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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private ["_position", "_laser", "_intersects"];
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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PARAMS_1(_maxDistance);
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2015-01-11 16:42:31 +00:00
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_position = ATLToASL positionCameraToWorld [0, 0, 0];
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_position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)];
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_laser = ATLToASL positionCameraToWorld [0, 0, _maxDistance];
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_laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)];
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_intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2];
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if (count _intersects == 0) then {objNull} else {_intersects select 0}
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