ACE3/addons/common/functions/fnc_addCanInteractWithCondition.sqf

39 lines
1.0 KiB
Plaintext
Raw Normal View History

2015-03-15 08:02:11 +00:00
/*
* Author: commy2
*
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. (String)
* 1: The condition to check. format of "_this" is "[_player, _target]". (Code)
*
* Return Value:
* Unit can interact?
*
*/
#include "script_component.hpp"
private ["_conditionName", "_conditionFunc"];
_conditionName = toLower (_this select 0);
_conditionFunc = _this select 1;
private ["_conditions", "_conditionNames", "_conditionFuncs"];
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditionNames = _conditions select 0;
_conditionFuncs = _conditions select 1;
private "_index";
_index = _conditionNames find _conditionName;
if (_index == -1) then {
_index = count _conditionNames;
};
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
GVAR(InteractionConditions) = [_conditionNames, _conditionFuncs];