ACE3/addons/gunbag/functions/fnc_isMachineGun.sqf

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/*
* Author: commy2
* Reports true if a weapon is a machine gun.
*
* Arguments:
* 0: Weapon class name <STRING>
*
* Return Value:
* Is machine gun <BOOL>
*
* Example:
* (currentWeapon player) call ace_gunbag_fnc_isMachineGun
*
* Public: No
*/
#include "script_component.hpp"
params ["_weapon"];
private _config = _weapon call CBA_fnc_getItemConfig;
// definition of a machine gun by BIS_fnc_itemType
private _cursor = getText (_config >> "cursor");
if (toLower _cursor in ["", "emptycursor"]) then {
_cursor = getText (_config >> "cursorAim");
};
_cursor == "MG"