mirror of
https://github.com/acemod/ACE3.git
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99 lines
1.8 KiB
Plaintext
99 lines
1.8 KiB
Plaintext
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#define _ARMA_
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ambient[] = {1,1,1,1.0};
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diffuse[] = {1,1,1,1.0};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {0.0,0.0,0.0,1.0};
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specular[] = {1,1,1,1.0};
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specularPower = 40.0;
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PixelShaderID = "super";
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VertexShaderID = "super";
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class Stage1
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{
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texture = "z\ace\addons\apl\data\m3tripod_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage2
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{
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texture = "a3\weapons_f\Data\DetailMaps\metal_detail_dt.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {8.0,0.0,0.0};
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up[] = {0.0,8.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage5
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{
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texture = "z\ace\addons\apl\data\m3tripod_SMDI.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage6
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{
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texture = "#(ai,32,128,1)fresnel(3.38,5.33)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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class StageTI
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{
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texture = "a3\data_f\default_vehicle_ti_ca.paa";
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};
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