ACE3/addons/respawn/functions/fnc_removeDisconnectedPlayer.sqf

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/*
Name: ACE_Respawn_fnc_removeDisconnectedPlayer
Author(s):
commy2
Description:
handles the disconnected event
Parameters:
0: BOOLEAN - forceRemove // not used atm
Returns:
VOID
*/
#include "script_component.hpp"
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private ["_forceRemove", "_body"];
_forceRemove = _this select 0;
{
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if (getPlayerUID _x == _uid) exitWith {
_body = _x;
};
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} forEach playableUnits;
if (!isNil "_body" && {!alive _body}) then {
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[_body, _forceRemove] call FUNC(removeBody);
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};