ACE3/addons/towing/functions/fnc_canStartTow.sqf

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#include "script_component.hpp"
/*
* Author: Brandon (TCVM)
* Condition for whether or not we can tow from this object
*
* Arguments:
* 0: Unit wanting to start towing <OBJECT>
* 1: Vehicle to tow from <OBJECT>
*
* Return Value:
* Whether or not we can start towing <BOOLEAN>
*
* Example:
* [player, cursorObject] call ace_towing_fnc_canStartTow
*
* Public: No
*/
params ["_unit", "_target"];
private _isTowing = _target getVariable [QGVAR(towing), false];
TRACE_1("is towing",_isTowing);
!_isTowing