ACE3/addons/medical_gui/script_component.hpp

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#define COMPONENT medical_gui
#define COMPONENT_BEAUTIFIED Medical GUI
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#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_GUI
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#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_GUI
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_GUI
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#endif
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
#include "\z\ace\addons\main\script_macros.hpp"
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 22:17:48 +00:00
#include "\a3\ui_f\hpp\defineResincl.inc"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#include "\a3\ui_f\hpp\defineCommonGrids.inc"
#include "\a3\ui_f\hpp\defineCommonColors.inc"
#define POS_X(N) ((N) * GUI_GRID_W + GUI_GRID_CENTER_X)
#define POS_Y(N) ((N) * GUI_GRID_H + GUI_GRID_CENTER_Y)
#define POS_W(N) ((N) * GUI_GRID_W)
#define POS_H(N) ((N) * GUI_GRID_H)
#define PATIENT_INFO_IGUI_BASE_X (safeZoneX + POS_W(2))
#define PATIENT_INFO_IGUI_BASE_Y (safeZoneY + POS_H(1))
#define PATIENT_INFO_IGUI_X (profilenamespace getVariable ['TRIPLES(IGUI,GVAR(patientInfo),X)', 0])
#define PATIENT_INFO_IGUI_Y (profilenamespace getVariable ['TRIPLES(IGUI,GVAR(patientInfo),Y)', 0])
#define PATIENT_INFO_IGUI_OFFSET_X (PATIENT_INFO_IGUI_X - PATIENT_INFO_IGUI_BASE_X)
#define PATIENT_INFO_IGUI_OFFSET_Y (PATIENT_INFO_IGUI_Y - PATIENT_INFO_IGUI_BASE_Y)
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
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#define IDD_MEDICAL_MENU 38580
#define IDC_TITLE 1200
#define IDC_TRIAGE 1300
#define IDC_EXAMINE 1310
#define IDC_BANDAGE 1320
#define IDC_MEDICATION 1330
#define IDC_AIRWAY 1340
#define IDC_ADVANCED 1350
#define IDC_DRAG 1360
#define IDC_TOGGLE 1370
#define IDC_TRIAGE_CARD 1400
#define IDC_INJURIES 1410
#define IDC_ACTIVITY 1420
#define IDC_QUICKVIEW 1430
#define IDC_ACTION_1 1500
#define IDC_ACTION_2 1510
#define IDC_ACTION_3 1520
#define IDC_ACTION_4 1530
#define IDC_ACTION_5 1540
#define IDC_ACTION_6 1550
#define IDC_ACTION_7 1560
#define IDC_ACTION_8 1570
#define IDC_ACTION_9 1580
#define IDCS_ACTION_BUTTONS [IDC_ACTION_1, IDC_ACTION_2, IDC_ACTION_3, IDC_ACTION_4, IDC_ACTION_5, IDC_ACTION_6, IDC_ACTION_7, IDC_ACTION_8, IDC_ACTION_9]
#define IDC_BODY_GROUP 6000
#define IDC_BODY_HEAD 6005
#define IDC_BODY_TORSO 6010
#define IDC_BODY_ARMLEFT 6015
#define IDC_BODY_ARMRIGHT 6020
#define IDC_BODY_LEGLEFT 6025
#define IDC_BODY_LEGRIGHT 6030
#define IDC_BODY_ARMLEFT_T 6035
#define IDC_BODY_ARMRIGHT_T 6040
#define IDC_BODY_LEGLEFT_T 6045
#define IDC_BODY_LEGRIGHT_T 6050
#define IDC_BODY_ARMLEFT_B 6055
#define IDC_BODY_ARMRIGHT_B 6060
Medical Treatment - Modernize and Cleanup (#6933) * Modernize and cleanup medical_treatment * One line for each old public function * Fix litterCleanupDelay name * Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * fix merge for renamed files * Fixes and code review changes * Move medical logs clearing to treatment * More cleanup work * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Fix args for setDead call in actionPlaceInBodyBag * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn * Fix merge * Add PAK time coefficient setting * Fix medication * Add ace_medical_replacementItems config array * checkItems performance improvement * Treatment - cap max animation speed (#6995) * Treatment - cap max animation speed and add lock to prevent AF from reseting anim * Update fnc_getBandageTime.sqf * Use local version of setAnimSpeedCoef * Revert "Use local version of setAnimSpeedCoef" This reverts commit 36c22a90473fd0670ab97f3a373e4ae08493ff52. * Move replacementItems compiling to preInit * Improve replacementItems compiling * Cleanup splint functions, use macros for fractures * Rename splintCondition to canSplint * Add cprCreatesPulse setting * Cleanup remaining functions * Capitalize stringtable entry names * getStitchTime function and fix treatment locations * Update addons/medical_treatment/functions/fnc_getHealTime.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 15:31:46 +00:00
#define IDC_BODY_LEGLEFT_B 6065
#define IDC_BODY_LEGRIGHT_B 6070
Rewrite Medical GUI (#6831) * Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
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#define IDC_TRIAGE_STATUS 7000
#define IDC_TRIAGE_SELECT 7100