2015-08-10 21:07:47 +00:00
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/*
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* Author: Glowbal
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* Check if player can load item into the nearest vehicle
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Object to load <OBJECT>
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*
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* Return value:
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* Can load <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_object"];
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private ["_nearestVehicle"];
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_nearestVehicle = [_player] call FUNC(findNearestVehicle);
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2015-08-14 20:01:14 +00:00
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if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitwith {_nearestVehicle = _x};
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}foreach (nearestObjects [_player, ["Cargo_base_F"], MAX_LOAD_DISTANCE]);
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};
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2015-08-10 21:07:47 +00:00
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if (isNull _nearestVehicle) exitwith {false};
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[_object, _nearestVehicle] call FUNC(canLoadItemIn);
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