ACE3/addons/interact_menu/functions/fnc_addMainAction.sqf

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/*
* Author: Jonpas, PabstMirror
* Makes sure there is a ACE_MainActions on the object type
*
* Argument:
* 0: Object classname <STRING>
* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
*
* Return value:
* None
*
* Example:
* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
*
* Public: No
*/
#include "script_component.hpp"
2015-08-09 18:02:08 +00:00
params ["_objectType", "_typeNum"];
private["_actionTrees", "_mainAction", "_parentNode", "_varName"];
_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
_actionTrees = missionNamespace getVariable [_varName, []];
_parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
if (isNil {_parentNode}) then {
TRACE_2("No Main Action on object", _objectType, _typeNum);
_mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
};