2015-08-02 20:33:16 +00:00
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/*
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* Author: Jonpas, PabstMirror
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* Makes sure there is a ACE_MainActions on the object type
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*
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* Argument:
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* 0: Object classname <STRING>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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*
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* Return value:
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* None
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*
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* Example:
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* ["Table", 0] call ace_interact_menu_fnc_addMainAction;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-09 18:02:08 +00:00
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params ["_objectType", "_typeNum"];
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2015-08-02 20:33:16 +00:00
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private["_actionTrees", "_mainAction", "_parentNode", "_varName"];
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_varName = format [[QGVAR(Act_%1), QGVAR(SelfAct_%1)] select _typeNum, _objectType];
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_actionTrees = missionNamespace getVariable [_varName, []];
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_parentNode = [_actionTrees, ["ACE_MainActions"]] call FUNC(findActionNode);
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if (isNil {_parentNode}) then {
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TRACE_2("No Main Action on object", _objectType, _typeNum);
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_mainAction = ["ACE_MainActions", localize ELSTRING(interaction,MainAction), "", {}, {true}] call FUNC(createAction);
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[_objectType, _typeNum, [], _mainAction] call EFUNC(interact_menu,addActionToClass);
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};
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