ACE3/addons/frag/XEH_postInit.sqf

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#include "script_component.hpp"
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if(GVAR(EnableDebugTrace) && !isMultiplayer) then {
GVAR(traceFrags) = true;
GVAR(autoTrace) = true;
};
if(isServer) then {
[QGVAR(frag_eh), { _this call FUNC(frago); }] call CBA_fnc_addEventHandler;
};
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["ace_settingsInitialized", {
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//If not enabled, exit
if (!GVAR(enabled)) exitWith {};
// Register fire event handler
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["ace_firedPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicleNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
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[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
}] call CBA_fnc_addEventHandler;
//Cache for ammo type configs
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GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);