ACE3/addons/missileguidance/functions/fnc_checkLos.sqf

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/*
* Author: jaynus
* Returns whether the seeker object can see the target position with lineIntersect
*
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* Arguments:
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* 0: Seeker <OBJECT>
* 1: Target <OBJECT>
*
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* Return Value:
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* Has LOS <BOOL>
*
* Example:
* [player, cursorTarget] call ace_missileguidance_fnc_checkLOS;
*
* Public: No
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*/
#include "script_component.hpp"
params ["_seeker", "_target"];
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if ((isNil "_seeker") || {isNil "_target"}) exitWith {
ERROR_2("nil",_seeker,_target);
false
};
private _targetPos = getPosASL _target;
private _targetAimPos = aimPos _target;
private _seekerPos = getPosASL _seeker;
private _return = true;
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if (!((terrainIntersectASL [_seekerPos, _targetPos]) && {terrainIntersectASL [_seekerPos, _targetAimPos]})) then {
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if (lineIntersects [_seekerPos, _targetPos, _seeker, _target]) then {
_return = false;
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};
} else {
_return = false;
};
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_return;