ACE3/addons/missileguidance/functions/fnc_onIncomingMissile.sqf

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/*
* Author: jaynus / nou
* Handles AI shooting a locking missile
*
* Arguments:
* 0: Target <OBJECT>
* 1: Ammo <STRING>
* 2: Shooter <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorTarget, "x", player] call ace_missileguidance_fnc_changeMissileDirection;
*
* Public: No
*/
// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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params ["_target", "_ammo", "_shooter"];
if (GVAR(enabled) < 1) exitWith {}; // bail if enabled
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if !(local (gunner _shooter) || {local _shooter}) exitWith {}; // bail if not shooter
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_shooter setVariable [QGVAR(vanilla_target),_target, false];
TRACE_2("setting vanilla target",_shooter,_target);