2015-01-11 16:42:31 +00:00
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/*
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Name: AGM_SwitchUnits_fnc_isValidAi
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Author(s):
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bux578
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Description:
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Checks if AI is a valid target for switching
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Parameters:
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0: OBJECT - unit
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Returns:
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VOID
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*/
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2015-01-12 14:47:22 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_unit"];
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_unit = _this select 0;
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2015-01-12 14:47:22 +00:00
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!([_unit] call EFUNC(Core, isPlayer)
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2015-01-11 16:42:31 +00:00
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|| {_unit in playableUnits}
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|| {vehicle _unit != _unit}
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2015-01-12 14:47:22 +00:00
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|| {_unit getVariable [QGVAR(IsPlayerUnit), false]}
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|| {_unit getVariable [QGVAR(IsPlayerControlled), false]})
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