2015-01-11 16:42:31 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
|
|
|
*
|
|
|
|
* Get the turret indices of ffv turrets.
|
|
|
|
*
|
|
|
|
* Argument:
|
|
|
|
* 0: Vehicle type (String)
|
|
|
|
*
|
|
|
|
* Return value:
|
|
|
|
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
|
|
|
|
*/
|
2015-01-12 18:22:58 +00:00
|
|
|
#include "\z\ace\addons\common\script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private ["_vehicle", "_turrets", "_turret", "_config"];
|
|
|
|
|
|
|
|
_vehicle = _this select 0;
|
|
|
|
|
2015-01-11 18:20:14 +00:00
|
|
|
_turrets = [_vehicle] call FUNC(getTurrets);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
_turret = [];
|
|
|
|
{
|
|
|
|
_config = configFile >> "CfgVehicles" >> _vehicle;
|
|
|
|
|
2015-01-11 18:20:14 +00:00
|
|
|
_config = [_config, _x] call FUNC(getTurretConfigPath);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
if (getNumber (_config >> "isPersonTurret") == 1) then {
|
|
|
|
_turret pushBack _x;
|
|
|
|
};
|
|
|
|
} forEach _turrets;
|
|
|
|
_turret
|