ACE3/addons/winddeflection/functions/fnc_updateTrajectoryPFH.sqf

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/*
* Author: Glowbal, Ruthberg
* Handles wind deflection for projectiles.
*
* Arguments:
* 0: bullet - Object the event handler is assigned to <OBJECT>
* 1: airFriction - air friction of the bullet <NUMBER>
*
* Return Value:
* Nothing
*
* Example:
*
* Public: No
*/
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// #define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
[{
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// BEGIN_COUNTER(pfeh);
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private["_accel", "_accelRef", "_bulletSpeed", "_bulletVelocity", "_deleted", "_deltaT", "_drag", "_dragRef", "_isWind", "_lastTime", "_trueSpeed", "_trueVelocity"];
_lastTime = (_this select 0) select 0;
_deltaT = ACE_time - _lastTime;
(_this select 0) set [0, ACE_time];
_deleted = 0;
_isWind = (vectorMagnitude ACE_wind > 0);
{
_x params ["_bullet", "_airFriction"];
_bulletVelocity = velocity _bullet;
_bulletSpeed = vectorMagnitude _bulletVelocity;
if ((!alive _bullet) || {(_bullet isKindOf "BulletBase") && {_bulletSpeed < 100}}) then {
GVAR(trackedBullets) deleteAt (_forEachIndex - _deleted);
_deleted = _deleted + 1;
} else {
if (_isWind) then {
_trueVelocity = _bulletVelocity vectorDiff ACE_wind;
_trueSpeed = vectorMagnitude _trueVelocity;
_dragRef = _deltaT * _airFriction * _bulletSpeed * _bulletSpeed;
_accelRef = (vectorNormalized _bulletVelocity) vectorMultiply (_dragRef);
_bulletVelocity = _bulletVelocity vectorDiff _accelRef;
_drag = _deltaT * _airFriction * _trueSpeed;
_accel = _trueVelocity vectorMultiply (_drag);
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
_bullet setVelocity _bulletVelocity;
};
} forEach GVAR(trackedBullets);
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// END_COUNTER(pfeh);
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}, GVAR(simulationInterval), [ACE_time]] call CBA_fnc_addPerFrameHandler;