2015-08-11 17:49:39 +00:00
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/*
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* Author: voiper
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* Add or remove global flashlight glow for when player is looking at map.
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*
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* Arguments:
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* 0: Flashlight classname ("" for off) <STRING>
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*
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* Return value:
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* None
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*
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* Example:
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* ["ACE_Flashlight_MX991"] call ace_map_fnc_flashlightGlow;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-10-14 17:56:54 +00:00
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private ["_light", "_color", "_class"];
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2015-08-11 17:49:39 +00:00
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params ["_flashlight"];
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_light = GVAR(glow);
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2016-05-27 17:16:15 +00:00
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if (!isNull _light) then {
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detach _light;
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deleteVehicle _light;
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};
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2015-08-11 17:49:39 +00:00
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if (_flashlight != "") then {
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2016-06-15 21:58:07 +00:00
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_color = getText (configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "Flashlight" >> "ACE_Flashlight_Colour");
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if !(_color in ["white", "red", "green", "blue", "yellow", "orange"]) then {_color = "white"};
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2015-10-14 17:56:54 +00:00
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_class = format["ACE_FlashlightProxy_%1", _color];
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2015-08-11 17:49:39 +00:00
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_light = _class createVehicle [0,0,0];
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2016-05-27 17:16:15 +00:00
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_light attachTo [ACE_player, [0,0.1,-0.05], "neck"];
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2015-08-11 17:49:39 +00:00
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} else {
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_light = objNull;
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};
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2016-05-27 17:16:15 +00:00
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GVAR(glow) = _light;
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