ACE3/addons/interaction/functions/fnc_switchLamp.sqf

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/*
* Author: SzwedzikPL
* Turn on/off lamp
*
* Arguments:
* 0: Lamp <OBJECT>
*
* Return value:
* None
*
* Example:
* [lamp] call ace_interaction_fnc_switchLamp
*
* Public: No
*/
#include "script_component.hpp"
#define DISABLED_LAMP_DMG 0.95
params ["_object"];
private ["_objectClass", "_class"];
_objectClass = typeof _object;
_class = getText (configFile >> "CfgVehicles" >> _objectClass >> QGVAR(switchLampClass));
if (_class == "") exitWith {};
private ["_vectors", "_pos", "_reflectors", "_hitpointsdmg"];
_vectors = [vectorDir _object, vectorUp _object];
_pos = getPosATL _object;
_reflectors = (configfile >> "CfgVehicles" >> _objectClass >> "Reflectors") call BIS_fnc_getCfgSubClasses;
_hitpointsdmg = [];
{
_hitpoint = getText (configfile >> "CfgVehicles" >> _objectClass >> "Reflectors" >> _x >> "hitpoint");
_hitpointsdmg pushback [_hitpoint, _object getHit _hitpoint];
nil
} count _reflectors;
deleteVehicle _object;
private ["_newobject", "_isOff"];
_newobject = createVehicle [_class, _pos, [], 0, "CAN_COLLIDE"];
_newobject setVectorDirAndUp _vectors;
_newobject setPosATL _pos;
_isOff = getNumber (configFile >> "CfgVehicles" >> _class >> QGVAR(switchLampOff)) == 1;
if(_isOff) then {
//this lamp is off
{_newobject sethit [_x select 0, (_x select 1) max DISABLED_LAMP_DMG];nil} count _hitpointsdmg;
} else {
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//this lamp is on
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{if((_x select 1) > DISABLED_LAMP_DMG) then {_newobject sethit _x;};nil} count _hitpointsdmg;
};