2022-09-01 18:38:22 +00:00
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---
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layout: wiki
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title: HunterKiller Framework
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description: Explains configs of the hunter-killer addon
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 15
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patch: 1
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---
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## 1. Array Info
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HunterKiller needs a 2 element array to know what seats to run on.
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Each element is a tuple of a turret path and operating mode.
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```cpp
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// NO_ACTIONS = 0
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// OBSERVE = 1
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// OVERRIDE = 2
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// OBSERVE_AND_OVERRIDE = 3
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```
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## 2. Configs
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2022-09-08 19:20:11 +00:00
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{% raw %}
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2022-09-01 18:38:22 +00:00
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```cpp
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class CfgVehicles {
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class MyTankA {
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ace_hunterkiller = 1; // enable with default settings
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};
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class MyTankB {
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ace_hunterkiller[] = {{{0}, 1}, {{0,0}, 3}}; // Default settings: (gunner can observe, commander can observe and override gunner)
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};
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class MRAP_03_hmg_base_F {
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ace_hunterkiller[] = {{{0}, 1}, {{1}, 2}}; // e.g. vehicle where commander is [1] instead of [0,0]
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};
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};
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```
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2022-09-08 19:20:11 +00:00
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{% endraw %}
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2022-09-01 18:38:22 +00:00
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## 2. Variables
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```cpp
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this setVariable ["ace_hunterkiller", true]; // enable for vic using default settings
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this setVariable ["ace_hunterkiller", [[[0], 1], [[0,0], 3]]]; // enable using custom array
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this setVariable ["ace_hunterkiller", false]; // disabled
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this setVariable ["ace_hunterkiller", []]; // disabled
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```
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