2015-06-12 21:54:51 +00:00
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/*
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* Author: Rocko, Ruthberg
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* Deploy tactical ladder
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*
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* Arguments:
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2015-09-26 01:16:55 +00:00
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* 0: unit <OBJECT>
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2015-06-12 21:54:51 +00:00
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*
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* Return Value:
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2015-08-07 06:19:15 +00:00
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* None
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2015-06-12 21:54:51 +00:00
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*
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* Example:
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2015-09-26 01:16:55 +00:00
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* [_unit] call ace_tacticalladder_fnc_deployTL
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2015-06-12 21:54:51 +00:00
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*
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* Public: No
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*/
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2015-06-03 18:27:52 +00:00
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#include "script_component.hpp"
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2015-09-26 01:16:55 +00:00
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params ["_unit"];
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if (backpack _unit != 'ACE_TacticalLadder_Pack') exitWith {};
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removeBackpack _unit;
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2015-06-12 21:54:51 +00:00
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2015-06-12 20:45:41 +00:00
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private ["_pos", "_offset", "_ladder"];
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2015-09-26 01:16:55 +00:00
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_pos = _unit modelToWorld [0,0,0];
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_offset = if ((_unit call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8};
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2015-06-03 18:27:52 +00:00
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2015-09-26 01:16:55 +00:00
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_pos set [0, (_pos select 0) + (sin getDir _unit) * _offset];
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_pos set [1, (_pos select 1) + (cos getDir _unit) * _offset];
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_pos set [2, [_unit] call CBA_fnc_realHeight];
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2015-06-03 18:27:52 +00:00
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2015-09-26 01:16:55 +00:00
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_ladder = "ACE_TacticalLadder" createVehicle _pos;
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2015-06-03 18:27:52 +00:00
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_ladder setPos _pos;
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2015-09-26 01:16:55 +00:00
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_ladder setDir getDir _unit;
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2015-06-12 20:45:41 +00:00
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2015-09-26 01:16:55 +00:00
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_unit reveal _ladder;
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