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https://github.com/acemod/ACE3.git
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57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
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/*
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* Author: Ruthberg
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* Carry sandbag
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*
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* Arguments:
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* 0: sandbag <OBJECT>
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* 1: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_sandbag, _unit] call ace_sandbag_fnc_carry;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_sandbag,_unit);
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_unit playActionNow "PutDown";
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_unit setVariable [QGVAR(usingSandbag), true];
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[{
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PARAMS_2(_sandbag,_unit);
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GVAR(carrier) = ACE_player;
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[GVAR(carrier), "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus);
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deleteVehicle _sandbag;
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GVAR(sandBag) = createVehicle ["ACE_SandbagObject_NoGeo", [0,0,0], [], 0, "NONE"];
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GVAR(sandBag) enableSimulationGlobal false;
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// Force physx update
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{
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_x setPosASL (getPosASL _x);
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} forEach (GVAR(carrier) nearObjects ["ACE_SandbagObject", 5]);
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GVAR(carryPFH) = [{
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if (GVAR(carrier) != ACE_player) exitWith {
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call FUNC(drop);
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};
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GVAR(sandBag) setPosASL ((eyePos ACE_player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]));
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GVAR(sandBag) setDir (GVAR(deployDirection) + getDir ACE_player);
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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[localize "STR_ACE_AC_DROP", "", ""] call EFUNC(interaction,showMouseHint);
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GVAR(carrier) setVariable [QGVAR(drop),
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[GVAR(carrier), "DefaultAction",
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{GVAR(carryPFH) != -1 && !isNull (GVAR(sandBag))},
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{call FUNC(drop);}
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] call EFUNC(common,AddActionEventHandler)];
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}, [_sandbag, _unit], 1, 0.5] call EFUNC(common,waitAndExecute);
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