ACE3/addons/atragmx/data/tdsrecon.rvmat

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class StageTI {
texture="a3\data_f\default_ti_ca.paa";
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};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.05000001,0.05000001,0.05000001,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
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class Stage1 {
texture="z\ace\addons\atragmx\data\tdsrecon_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
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};
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class Stage2 {
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform {
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
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};
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class Stage3 {
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
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};
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class Stage4 {
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
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};
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class Stage5 {
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
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};
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class Stage6 {
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="none";
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};
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class Stage7 {
texture="a3\data_f\env_land_co.paa";
uvSource="none";
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};