2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2016-08-22 13:09:08 +00:00
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/*
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* Author: Jonpas
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* Checks if a throwable can be thrown.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Can Throw <BOOL>
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*
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* Example:
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2016-09-02 23:39:34 +00:00
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* [unit] call ace_advanced_throwing_fnc_canThrow
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2016-08-22 13:09:08 +00:00
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*
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* Public: No
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*/
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params ["_unit"];
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if !(_unit getVariable [QGVAR(inHand), false]) exitWith {false};
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if (vehicle _unit != _unit) exitWith {
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private _startPos = eyePos _unit;
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private _aimLinePos = AGLToASL (positionCameraToWorld [0, 0, 1]);
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private _intersections = lineIntersectsSurfaces [_startPos, _aimLinePos, _unit, objNull, false];
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//TRACE_1("Intersections",_intersections);
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(_intersections select {(vehicle _unit) in (_x select 3)}) isEqualTo []
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};
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true
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